WARNING: THESE MAPS MAY CONTAIN SPOILERS FOR ICEWIND DALE: RIME OF THE FROSTMAIDEN, WATERDEEP: DRAGON HEIST, AND GHOSTS OF SALTMARSH.
In Candlekeep Mysteries, the books themselves serve as doorways to adventure. However, there are any number of reasons players may need to seek out libraries in your game—whether to research information on the enemies they’ll face, find maps to seek out the locations they’ll explore, or uncover clues to help them complete spells, potions, or other magical concoctions.
Or, you know, maybe just to read.
We’ve already visited several of the haunted and wintry locations from our most recent campaign sourcebook, Icewind Dale: Rime of the Frostmaiden. Let’s turn to more stately locales as better befit the housing of books!
Easthaven Town Hall
According to town lore, Easthaven’s founders were thieves from a peninsula far to the south who refused to kowtow to a powerful thieves’ guild and were driven out. To this day, Easthaven honors its shady founders by declaring pickpocketing legal within the town limits—which explains the “Watch thy pouch!” signs posted in various local establishments.
That said, the Town Hall seems a more orderly destination in Easthaven: a two-story, wattle-and-daub building where townsfolk gather to discuss important issues and come to renew licenses, pay fines, settle petty claims, and file complaints.
It might also be repurposed as a library for your games, where its above-ground levels have wooden floors, with framed oil paintings by local artists mounted above the wainscoting. It’s an ideal location to browse the shelves and search out much needed information. Reserved books might even be held in the lower, dungeon level—hewn out of solid rock, with sturdy iron doors throughout.
To access the rugged mountain fortress of Sunblight, characters must traverse the Spine of the World. And even if converted for other uses in your own campaigns, it still serves as a well-defended repository of many sorts.
Instead of a fortress guarded by duergar, Sunblight could be used as a fortified monastery. Its gate level provides access within, and its command level might serve as living quarters (complete with individual cells in area X3). As for its forge level? Perhaps this monastery holds important works and schematics for the manufacture of golems (and for a suitably grim, monastic-style forge, watch David Fincher’s Aliens 3 for reference).
Icewind Dale: Rime of the Frostmaiden is available now with an MSRP of $49.95. Order a physical copy at your local game store, bookstores such as Barnes & Noble, or online at retailers such as Amazon. Also available as a digital version at D&D Beyond, Fantasy Grounds, and Roll20.
WATERDEEP: DRAGON HEIST
A location such as Waterdeep naturally has plenty of existing libraries and other easily convertible buildings. We’ve included a few such maps from 2018’s campaign storyline, Waterdeep: Dragon Heist, to use in your games:
Waterdeep: Dragon Heist is available with an MSRP of $49.95. Order at your local game store, book stores such as Barnes & Noble, or online at retailers such as Amazon. You can also find Waterdeep: Dragon Heist available via Fantasy Grounds, Steam, Roll20, and at D&D Beyond.
GHOSTS OF SALTMARSH
Considering the anthology nature of Candlekeep Mysteries, we also reached back to a previous anthology collection, Ghosts of Saltmarsh. Hey, what else is there to do at a seaside hermitage than curl up with a good book and watch the tide come in?
Firewatch Island Hermitage (1st Floor)
Firewatch Island Hermitage (2nd Floor)
Ghosts of Saltmarsh is available now with an MSRP of $49.95. Order now at your local game store, book stores such as Barnes & Noble, D&D Beyond, Roll20, Fantasy Grounds, Steam, or online at retailers such as Amazon.
As always, our appreciation goes out to our amazing cartographers, which this issue include Stacey Allan, Will Doyle, Dyson Logos, and Mike Schley.